I don't think the transport does anything. Once you copy the letter (from the "Max" guy" in the other room, bring the letter back to the mail box, put it in "outgoing", then click on the "incoming slot, and your red wheel will be delivered.
Once you go back to where the red wheel can be "installed", the red door will open. More stuff behind that door, and now yer on your own, so have fun ;)-->
Flow -- thanks!! ;)--> I finally got it. Yellow is the first color shown on the "wheel", and you have to click on the small wheels to match it. Then it turns to cyan (the main wheel) and you have to combine two more colors to "define" it. Then it goes to purple, and again, two more colors "define" it, and the tele-transporter works.
Been here for a coupla hours now, and no idea how to get out. -->
I'll figure it out. There are some mighty fun rooms on the way here, including one where you have to break a bank vault, and another playing a game of pool.
MJ -- put the hose back into the trapdoor, and go down. You use the flashlight in the "basement" room to find things. It will be the only light you have. Good Luck ;)-->
MJ -- also -- forget the picture with the alien things. If i remember right, they offer nothing. :)-->
Flow -- yea -- I've been in the "basement" for quite a while. I moved all the furniture necessary to get there, figured out how to disable the first "force field", but not the 2nd, or 3rd. And that green "grid" (door) -- I can't make all those slots turn green. I still have a floppy available to use, but it ain't working yet. Gotta be a way somewhere.
I moved all the panels from the bottom of the second machine, and all it says is "green wire, red wire, blue wire" and they do nothing. Am missing something here. Hope yer doing better :)-->
I can't get the green "grid" to move backwards. I filled in all but nine of the "slots", and tried clicking everywhere to get the wall to move, but it isn't happening.
Good to know the wire cutters are behind there. I was going nuts trying to find them in the basement. Does the rug in front of the grid do anything??? And do you even need to go to the basement?? -->
MJ -- You have to move the horse to the flashing piece of the chess board. It (the flashing piece) will work it's way toward the fireplace. Your final move will put the horse directly in the fireplace, and yer on to the next level. Good Luck!!
I'm stuck at a pop machine in the basement of level 12. :(-->
I have no code. All the other stuff I do have. Is the code on the wall where you can move the lamp's position? My screen here is really dark, and I can barely make out what is "written on the wall".
Extra coin?? Flow -- nope, I only found one, and spent it on the pool game.
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dmiller
I don't think the transport does anything. Once you copy the letter (from the "Max" guy" in the other room, bring the letter back to the mail box, put it in "outgoing", then click on the "incoming slot, and your red wheel will be delivered.
Once you go back to where the red wheel can be "installed", the red door will open. More stuff behind that door, and now yer on your own, so have fun ;)-->
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Flow7
dmiller, the transporter works but you need the color purple, keep mixing. I got it by trial and error. stll don't know exactly how, but it does work.
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dmiller
Flow -- thanks!! ;)--> I finally got it. Yellow is the first color shown on the "wheel", and you have to click on the small wheels to match it. Then it turns to cyan (the main wheel) and you have to combine two more colors to "define" it. Then it goes to purple, and again, two more colors "define" it, and the tele-transporter works.
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dmiller
AM AT LEVEL 12! The top floor!
Been here for a coupla hours now, and no idea how to get out. -->
I'll figure it out. There are some mighty fun rooms on the way here, including one where you have to break a bank vault, and another playing a game of pool.
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Flow7
I've been on level 12 for a long time and can't get "Behind the Green Door". dmiller, did you get to the basement yet?
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mj412
iM IN THE ROOM WITH THE MOTORCYCLE
OK I GOT THE FLASHLIGHT WORKING .
found the tiles that move under the rug and the hose that goes across the room.
the grate the pictures with the planets..
any help available??? stuck again
I may be slow but Im still working on it Im think the turtle and ahir story here .
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dmiller
MJ -- put the hose back into the trapdoor, and go down. You use the flashlight in the "basement" room to find things. It will be the only light you have. Good Luck ;)-->
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dmiller
MJ -- also -- forget the picture with the alien things. If i remember right, they offer nothing. :)-->
Flow -- yea -- I've been in the "basement" for quite a while. I moved all the furniture necessary to get there, figured out how to disable the first "force field", but not the 2nd, or 3rd. And that green "grid" (door) -- I can't make all those slots turn green. I still have a floppy available to use, but it ain't working yet. Gotta be a way somewhere.
I moved all the panels from the bottom of the second machine, and all it says is "green wire, red wire, blue wire" and they do nothing. Am missing something here. Hope yer doing better :)-->
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Flow7
just finished. Keep Clicking On The Green Wall, Fill in as many as you can and keep clicking and it will move back. Good luck
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dmiller
Flow -- Hey THANKS!!! That wall moves too eh??
Headed there now. :)--> :)-->
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Steve!
dmiller, there is a pair of wirecutters somewhere.
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dmiller
Steve! -- wire cutters for the force field down in the basement?? I got past the first of the three, but am stuck now, with two to go.
Flow says the green grid wall moves back, and that is above the basement area. -->
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Flow7
The wire cutters are in a room behind the green grid. Keep on keeping on!
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Steve!
When the green wall moves back, 2 rooms are revealed. I think it's in the one to the left.
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dmiller
I can't get the green "grid" to move backwards. I filled in all but nine of the "slots", and tried clicking everywhere to get the wall to move, but it isn't happening.
Good to know the wire cutters are behind there. I was going nuts trying to find them in the basement. Does the rug in front of the grid do anything??? And do you even need to go to the basement?? -->
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Steve!
Yes, you need to go to the basement.
Start by filling the entire left side with green lights - that shouldn't be too tough.
Then any light that you want to turn green, click on the one to the right of it.
Work from top to bottom, left to right.
You'll end up with 4 dark lights, but the wall will move.
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dmiller
Steve! Thanks. will give it a try. -->
only 4 dark slots, eh?? good to know! :)-->
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mj412
ok I found the transporter thing in the clear case.
What do I need to do to boot it up?
I have the floppy just no computer ...
help??/
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dmiller
MJ -- to the right of the transporter are a couple of columns. One of them is a "disk drive" that the floppy goes in.
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mj412
ok IM playing chess with the horse on the floor with the squares that light up in the right hand corner !!!!
horse is moving around can not get door open what is next please???
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dmiller
MJ -- You have to move the horse to the flashing piece of the chess board. It (the flashing piece) will work it's way toward the fireplace. Your final move will put the horse directly in the fireplace, and yer on to the next level. Good Luck!!
I'm stuck at a pop machine in the basement of level 12. :(-->
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Steve!
dmiller, do you have a key and a code? you might also have the security card and a screwdriver, they are unnecessary
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Flow7
Don't worry about the pop machine, if you have an extra coin from the pool game you can use it, if not, it's not necessary.
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dmiller
I have no code. All the other stuff I do have. Is the code on the wall where you can move the lamp's position? My screen here is really dark, and I can barely make out what is "written on the wall".
Extra coin?? Flow -- nope, I only found one, and spent it on the pool game.
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